
Plus, if you accidentally fling them into anything dangerous and lose them, you’ll need to either head back to a camp to withdraw more or, if you haven’t got any waiting back at base, you’ll need to find and hatch pip seeds, which can take a bit of backtracking. The finicky nature of aiming where to fling your Spritelings can get a little irritating, as it’s sometimes hard to aim them exactly where you want, leading them to stand around, idle and unamused, until you hoover them back to you with the Gustbuster.
#THE WILD AT HEART XBOX FULL#
Admittedly, aside from a few repairs in The Grove and a few meals, I haven’t really managed to get stuck into crafting yet, although the resource gathering is one area where that theme of childhood adventure shines through - every new place is full of promise and shiny things to fling your Spritelings at. The game’s main hub area, known as The Grove, is full of things that need repairing, lending a fun base-building aspect to the game. Anything from empty bottles and tin cans to fruit and “beastie bits” can be used in crafting new tools, structures, food, tonics, and more. It's possible future unlocks or upgrades which I haven't yet found will minimise the inconvenience of this, however plus, if you do manage to get back to camp, this limit on your exploration time functions more as a good way of ensuring exploration doesn’t feel too stale or grindy, and after a few close calls and lost Spritelings - and one achievement for staying out all night away from camp - I made sure my little buddies were back at the base each night.Ĭrafting is another key focus for The Wild at Heart. While in Spiritfarer, for example, you could still move around the ship and work on farming, cooking, fishing, or any other activity, I haven't yet found a safe way to move from the light in The Wild at Heart without losing my Spritelings, which means any night spent waiting out in the woods is just that: waiting. If you're at camp you can just save and sleep until morning, which is a much more attractive option than the alternative: if you're out huddling around a light in the darkness of the Deep Woods, you're left to wait out the night, unable to move from the light, until sunrise. The Wild at Heart’s gentle soundtrack almost lulls you into a false sense of security as you do this, and it’s easy to forget to keep an eye on the time, but if night falls and you’re not at camp or near a light, you and your Spritelings are suddenly very vulnerable to an attack from The Never - spooky ghost-like creatures that’ll go straight for your Spriteling friends. Wake is armed with a Gustbuster - one of his own inventions - which lets you hoover up various valuables and recall Spritelings, and it’s great fun to head out into the world, kicking any promising boxes or bin bags and flinging Spritelings at everything in reach, before hoovering up any goodies you find. Each type of Spriteling has its own particular strengths and uses and can navigate different obstacles, meaning you’ll need to strategize your herd as it grows to make sure you’ve got every type you need. In my first few hours with the game, I’ve found two different types: Twiglings and Emberlings. The attraction of this quickly-built bond with your Spriteling buddies - which, admittedly, led to one very traumatic moment where I thought I’d accidentally killed half of mine - is strengthened by the variety available. Twiglings are fine against most enemies, but fling them at a thornbush? No! Bad idea! Fling them across a bubbling hot pond? Another bad idea they’ll shriek and come speeding back to you, full of disbelief that you’d have put them in harm's way like that. They’re perfectly happy to do whatever tasks you ask, but until you’ve flung them around a bit, you’re not sure what they can do. until you learn that the only way to get Spritelings to interact with things is to literally throw them at everything and sort of see what sticks.

This role of Spriteling-herder seems, for the most part, to be a caring one. They help in combat, in exploration, and in solving puzzles - most of all, collecting them is pretty irresistible, and you’ll find yourself on the lookout for any means to grow your Spriteling army.

These Spritelings are a key part of everything. The Wild at Heart has you exploring the magical world of the Deep Woods, rebuilding the order of the Greenshields, and growing a horde of small creatures called Spritelings.
